Just like the cash loot boxes that it satires, the odds of you getting something good, is pretty low. It can give you useful boosts, resources, units or release enemies into your base. It does satire the paid loot boxes of other games quite nicely, but it is also very cruel. You are able to spend a little evil to open it every other minute. It was clearly added as a joke, and I enjoy that aspect of it, but I have to say, it overdoes it a little. There is one addition to the game that I have mixed feelings about. Who knows! Regardless, if this is truly the last DLC, I have to say I did enjoy it and I am glad they did not let Thalya and the Narrator go quietly into the night. Maybe heroes from Space will land to try to remove the Evil and you will end up having a dungeon on the moon. There are really no more heroes left in the land, unless a few more happen to show up for the “All Good things must come to an End” DLC before Dungeons 4 comes out. The narrator is done with the game, the young lady who was corrupted in the initial game has gone full evil and is fed up with the Narrator’s insults and meddling. With this being the final DLC, it does give a decently satisfying ending to Dungeons 3. The third mission was considerably easier although a bit slow starting. Like I had actually managed to accomplish something. The second mission felt like it was never going to end with the constant need to smash the invading rooms, rebuilding damaged rooms, incoming enemies, the wandering boss as well as trying to complete the objectives and keep my minions happy. It gets very repetitive if you take too long to finish the level, but it is still enjoyable to hear the Narrator pretending he isn’t the enemy, but at the same time praising the enemy and insulting you. ![]() The DLC, like the previous ones I have played, is fully voice acted. I believe someone more skilled and more adept at hotkeys likely would finish in half that time easily, but then again…what’s the rush! Mostly owing to me being not-the-greatest-Evil in the land due to being out of practice, the DLC did take me a good 10 hours to finish. The third mission is more traditional, although the Narrator still pulls dirty tricks on you when the time of day changes. It really only impacts the second mission. This new room then spawns enemies until it is defeated. This of course will completely destroy anything you had already placed there. ![]() If you let it sit there untouched for more than a few seconds, it will spawn its own room on the spot. He spawns a peculiar device in your dungeon. ![]() The new creep type is particularly annoying (and interesting). This is mostly because the enemy resorts to a lot of cheap tricks to grab your attention and adds more to the entertaining experience. The three missions are enjoyable and do take quite a while to complete. While three missions doesn’t sound like a lot (because it truly isn’t), it isn’t that expensive of a DLC. Relying on discarded game ideas, he sets out to defeat the innocent player just so he doesn’t need to narrate anymore. He turned from good guy to bad guy in the blink of an eye and went mean-spiritedly rogue. He had been slowly growing more and more annoyed with having to Narrate the game until ultimately, his mind snapped with the aggravation. The enemy this time around is the Narrator from the prior segments of the game. ![]() While it doesn’t introduce the player to any additional units or dungeon types, it does add a new boss enemy and new creep type. Famous Last Words is a three-mission campaign expansion to Dungeons 3.
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